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Tino van der Kraan

Unity 5.0 Physically Based Texturing WorkflowNovember 10, 2014

By Tino

Unity 5.0 gives its rendering engine an overhaul by introducing what is known as Physically Based Rendering. In short, this method of rendering comes with a lot of useful features. One of them is the more accurate representation of dielectric and non-dielectric materials (metals and non-metals). And it enables energy conservation in a material which […]