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Tino van der Kraan

Lightmapping in Unity 5April 30, 2015

By Tino

In Unity3D, scenes can benefit greatly from atmospheric lighting and the shadows these lights cast. Nowadays most of this can be done realtime and can have some stunning results. However, the more complex your scenes will get, the more demanding this is for the computer running the scene. For complex scenes it’s recommended to bake […]